This depends however on what shader you are using. If you have a specular and normal map texture with the same file name, they will also be loaded in. This attribute is important as it tells the entity what diffuse texture to wrap the mesh with.
Texture (texturedd = entitytexture_D.dds) Most commonly this is where you would simply name your entity. This attribute creates a description for your entity. Limb# = # (1=head/2=body/3+4=arms lr/5+6=legs lr)Īppend anim will add animation sets to base model Anything that follows the semi-colon will not be read by Game Guru and you can use them to throw in notes and etc.īelow is an example of a basic entity FPE file (a barrel):Įffect = effectbank\reloaded\entity_basic.fxīelow is a complete explanation of each attribute you can add and what their behaviors are: To create a comment in your FPE file, just use a semi-colon. Now for those that wish to completely understand FPE attributes. This way way you can simply just swap the texture and meshes filepaths with your entities texture and mesh and be done. I always recommend referencing FPE files of entities that are most similar to what entity you have created. Now lets get down to actually adding properties and attributes to your new FPE file. So if you open Notepad and then save your document and give the extension ".FPE" you will have created an FPE file that Game Guru can understand. Avoid using symbols like periods, commas, hyphens, dollar signs and semicolons.Ĭreating an FPE file is quite simple as you can use simple programs like even Notepad to do so. So its safe to use spaces and a combination of lower case and upper case. Its important to note that whatever your FPE file name is, is how your entity will be titled within the Entity Library. Game Guru uses FPE files to understand what an entity is suppose to look like and how it will behavior in game your game. However is was open-sourced a couple of years ago.An FPE file is a simple text based file with the file extension of ".FPE". Unfortunately, the product FPS Creator was discontinued. There is even a demo you can download.įPS Creator is not for everyone. That is not bad, considering the ease of use and features you get. The current price for FPS Creator (at the time of this blog post) is $49.99. Most game making systems, the user would have to speed several weeks (even months) to just make a half-decent game that people would purchase. You literally paint your levels on the screen! When is the last time you heard of that? A person with little to no experience could potentially have a whole level completed within a few hours. While it does not give everything and the kitchen sink, it does include support for shaders, multiplayer, adding your own media (very important), story zone (plays a video), win zone (finishes the level), sound zone (with a script that allows for 3D sound), lights, etc.įPS Creator is very easy to use. However, for what FPS Creator gives you (which I will discuss later) it is certainly worth putting up with, if you are determined to make a video game with little experience.įPS Creator gives you the user a lot of control over your video game. FPS Creator is pretty stable except for a few instances when it would just randomly crash (like when building the finished game), or you do a CRL+ALT+DEL on your keyboard and it semi-crashes on you. You do not want a game making system that crashes on you ever five minutes. Stability is important when creating video games. While FPS Creator is not perfect, and it does not blow your socks off, it is handy for people who like making games. It is a neat program for people who want to make FPS (First-Person Shooter) style games.
I have used FPS Creator, off and on, for years.